Game application of the genre Roguelike with the generation of random events
Keywords:
roguelike, random, random events, replayability, gaming experienceAbstract
The qualification (bachelor's) thesis examines the chronology of changes in approaches to creating game applications and evaluates different approaches to generating random events in the Roguelike genre. The essence of using modern random event generation algorithms and their impact on user experience is shown. The impact of random event generation on increasing user interest by creating a unique experience and new challenges in each subsequent game session is substantiated.
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Published
2025-10-06
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Спеціальність 122 Комп’ютерні науки